| Future of Casino
Gambling |
Lottery Games
The thesis of the preceding chapters argued that lotteries (gambling in general) are a form of entertainment that American society has tolerated in varying degrees throughout its history. The level of that toleration varies according to the need of government for revenue versus a society's need to regulate activity that it deems as unhealthy but not necessarily evil if that activity can be used to raise funds for good causes. Hence, a lottery commissioner must always take these two factors into account as he or she is formulating a strategy by which he or she hopes to run this lottery. One helpful way of defining the term strategy is to use its Greek origins
as the "art of the general." While the militaristic connotations
of this definition frighten many individuals, it does provide a very useful
analogy for those who operate any organization, particularly a lottery.
A general cannot make a strategy for defending or attacking unless he
or she is ready to cover all the flanks. Similarly, a lottery director
is faced with many issues that can expose the director to attacks from
many sides. A lottery commissioner has to be able to satisfy a variety
of governmental interests such as the legislature and the executive branch
as well as a host of interested social groups who oppose gambling ranging
from church groups to Gamblers Anonymous. But besides taking into account
the interests of various constituencies, a lottery commissioner must carefully
determine the type of business he or she is engaged in. Just who are the
competitors for the dollars that bettors spend on the lottery? Most commentators
on lotteries as well as the lottery commissioners themselves agree that
the lottery is a form of entertainment. Like all other forms of entertainment,
it provides its users with an outlet for escape or a way to fulfill a
dream. Since different bettors have different dreams, a lottery needs
to provide different outlets for different dreams. Variety is the spice
of life, and this truism is especially applicable to businesses that are
trying to provide for those who have a need to change their lives. Because
a lottery is a form of entertainment and escape, in formulating and implementing
a strategic plan for a state lottery, a lottery commissioner needs to
develop a variety of games for his or her customers. Hence, the vast majority
of lotteries have "diversified" into all three games (daily
numbers, instant games, lotto). Out of the thirty-eight states that sponsor
lotteries, only three do not sponsor all three games. The only game that
these three states do not offer is the daily number, while all of the
states offer a lotto game and instant games. As part of state-sponsored
gambling activity, states are also introducing casino gambling and video
games (mostly poker games).But even though all lotteries have used an
overall diversification strategy, it is striking to observe how certain
games predominate the operations of most lotteries. If one examines Table
4.1, it becomes readily apparent that most lotteries are actually using
a "niche" strategy, that is, focusing on one type of lottery
game while operating the other types of games.Why has this niche strategy
for operating a lottery become so common? It has a great deal to do with
the primary reason why a state sanctions a lottery; that is, the primary
goal of a lottery is to be a consistent source of revenue for state government,
thereby making the lottery a tolerable enterprise. A successful lottery
is one that is consistent in two ways: 1. It is able to provide additional
revenue for states when legislatures and governors are in search of additional
revenue sources in order to bal-ance a state's budget. In the foreseeable
future, state governments will be faced with an ever-increasing need to
supplement their revenue needs with different sources of revenue rather
than raising traditional sources of revenue such as sales, income, and
property taxes. One measure of a successful lottery will be its ability
to provide a state additional revenue in time of need; hence, the game
must be able to provide additional revenues when they are needed. To ascertain
whether a game is capable of future growth, we will need to establish
where a game is on its product life cycle and whether this cycle can be
"renewed." Hence, in evaluating the strategy that a state employs for operating its lottery, two criteria need to be employed. A lottery can be judged to be successful (1) if it is one that is capable of providing growth in sales and (2) if it can introduce new games or other forms of gambling without cannibalizing the sales of existing lottery games. This chapter will examine the first of these criteria-that is, Is there a lottery strategy capable of sustained long-term growth? This growth criterion will be studied in three parts. In the first part, the various strategic options for operating a lottery will be classified. Then the concept of a product life cycle will be applied to the various lottery games. Finally, an evaluation of existing strategies will be made and the future prospects for these strategies will be examined. CLASSIFYING LOTTERY STRATEGIES Strategy 1: Instant Games--Playing for a Series of One-Run Innings
Table 4.2 presents the breakdown of lottery proceeds from those states that have used instant games as the primary focus of their lottery efforts. The table shows the per capita spent per week ( 1992 figures) on each game, and the figure in parentheses shows the percentage of sales of the total lottery proceeds. Strategy 2: Lotto Games--Playing for the "Big Inning"
Table 4.3 presents the breakdown of lottery proceeds from those states that have used lotto games as the primary focus of their lottery efforts. The table shows the per capita spent per week ( 1992 figures) on each game, and the figure in parentheses shows the percentage of sales of the total lottery proceeds. Strategy 3: The Dally Number Game--Good Pitching, Good Defense
Table 4.4 presents the breakdown of lottery proceeds from those states that have used the daily number as the primary focus of their lottery efforts. The table shows the per capita spent per week ( 1993 figures) on each game, and the figure in parentheses shows the percentage of sales of the total lottery proceeds. (Data in this section provided by the Massachusetts Lottery Commission.) While the data from this section reveal that all of the lotteries have diversified into the three basic types of games (instant, lotto, and daily number games), they also confirm the fact that each lottery is also pursuing a focus strategy involving one of the games. Each game corresponds to a very definite focus strategy that involves a much different view of its environment. The next section will evaluate the impact and results of these strategies. Again, the criteria for evaluating the successes of a lottery are (1) consistency and (2) future growth possibilities. In the next section, the consistency of each of these strategies will be studied. PRODUCT LIFE CYCLES OF THE VARIOUS TYPES OF LOTTERY GAMES.
Instant Games The polynomial equation that describes Massachusetts instant game sales is the following: Y(sales) = 5.973 + 0.272x + 0.006x2 where x = quarterly sales Once again, this equation demonstrates that instant games are certainly on the increase and have not experienced any decline during the period studied. Overall, these results indicate that the instant game strategy is one that can be used to achieve a consistent increase in sales over a long period of time. In fact, Massachusetts has demonstrated that instant game sales can be quite lucrative. It is no coincidence that Massachusetts has the highest per capita lottery in the United States. Hence, it appears that these instant games are still on the growth part of their life cycles. Additionally, it appears that the introduction of new instant games is able to renew sales and interest in this type of lottery game. Lotto Games The polynomial regression equation that describes Florida's lotto sales
is the following:Y(sales) = 64.4 + 1.37x - 0.0249x2where x = quarterly
sales Once again, this equation demonstrates that the Illinois lotto game is clearly on the declining segment of the product life cycle. Like Florida, Illinois has attempted to renew interest in lotto games by offering new types of lotto games, but lotto sales in Illinois still continue to decline slowly. It appears that even those states with the most successful lotto games have not been able to sustain these games over the long run. Both of the above results reveal that these lotto games are on the decline segment of the product life cycle. It appears that the public loses interest in lotto games in the long run even if large jackpots occur regularly. Daily Number Games The regression equation that best describes D.C.'s daily number sales is known as the random walk; that is, the best predictor is its average. The mean (average) sales for D.C.'s daily number game is 84.257. In other words, D.C.'s daily number has achieved a steady state. Its product life cycle is nonexistent. On the other hand, D.C.'s daily number is also not experiencing any growth. The Maryland daily number game, like D.C.'s daily number game, has its regression equation, the random walk; that is, the best predictor is its average. The mean (average) sales for Maryland's daily number game is 47.148. In other words, Maryland's daily number has achieved a steady state, neither growing nor declining. Overall, the daily number game is remarkably consistent in that its average sales are its best predictor. A daily number game can be counted on to contribute a certain amount of funds, but this amount cannot be increased over the long run. It certainly appears that these two daily number games are on the mature phase of their product life cycles. How long these games will remain on this plateau cannot be determined presently. The other question facing these two lotteries is, Can this daily number be renewed, or is it facing a slow, painful decline? A related question is, Can a state introduce other types of lottery games or different types of gambling using the daily number as the basis for gambling activity? SUMMARY There is another interesting aspect to the success of these instant games. Many states that have recently begun lotteries (such as Texas, Minnesota, Iowa, and West Virginia) have used these instant games as their initial offerings. Obviously, they have seen how successful Massachusetts has been in developing these games and have used Massachusetts as the model lottery. It remains to be seen whether the demographics of these states will allow them to emulate Massachusetts's success. As for the lotto games, even the most successful lotto games ( Florida, Illinois) are subject to the product life cycle effect in the long run--that is, providing rapid growth during their inception, but this growth cannot be maintained and eventually sales of these lotto games decline. It has already been noted that the strategy of using the lotto as the focus of a state's lottery sales is one favored by large states. It is interesting to note that when California recently started its lottery, it opted to use the lotto game as its first game. Obviously, the results from this strategy have been disappointing, with per capita sales of only $1.00. The daily number game was earlier characterized as the most conservative approach to running a lottery. The preceding results confirmed that the daily number game did provide a lottery commissioner with a steady stream of revenue, but it is a stream of income that cannot be increased over the long run. The most successful daily number game appears to be operated by the District of Columbia, where sales are constant but at a consistently high level. It appears that the demographics of D.C. are well suited to the daily number game, that is, almost exclusive urban population. Meanwhile, states such as New York, New Jersey, and Pennsylvania that have many urban centers but that also have a high percentage of their population living in rural or suburban districts have not fared quite as well as D.C. in using the daily number game as the focus of their lottery games. Once again, it still needs to be determined whether the daily number game is one that can be used to introduce other forms of gambling without promoting the cannibalization effect that the introduction of these games would have on existing daily number sales. Hence, the instant game strategy seems to provide the best basis for long-term growth. However, there are other factors that could change this perception, and these will be examined in the next section. Future Events and Their Effect on Current Lottery Gaming
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